Juli So, i played this game on my friends ps4, just loved the game, yes few caracther on beta, who cares, i played for free. Yes we got disconect a lot. 8. Nov. This game is nothing like it was on Day 1 anymore, its not the game that pulled tens of thousands of players to it, nor does it deserve to be. (Fair Game 1) Lucy & Gabriel (Fair Game 2) Alexandra & Tristan (Fair Game 3) Never loved before Never let you go Total verliebt Zweite Chancen Verletzte.
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A parent always wants to protect his children and usually considers himself more capable of saving the child than the child himself.
When offering poor advice, a parent will often be blinded to the possibility the child has foreseen failure ahead and will commit the child to the advice.
Obey and fall or deny for something else, the parent will either see his mistake or feel unappreciated by the child. In many older versions of Judeo-Christianity, even Islam some lasting to the present day , God was vindictive and wrathful.
One fears God and disobedience is dealt with by damnation, a terrible fate. Much as many have said, disobeying the voice leads to a "chaotic" and "disorienting" world in a myriad of confusing colours and easily missed dangers, a life of torment and painful death.
This also holds true to the one comment about Karma, in that disobeying leads to suffering, in this case, being drowned in a sea of indistinguishable calamities.
Conversely, obedience to the Heavenly Father or to Spiritual Karma leads to a clean and ordered world, much as an Elysium or Eden would be where one can travel in peace, avoiding the dangers as they are made clear.
However, some modern versions to these religions show a much kinder and loving Father who nurtures and protects, which completely contradicts this game then.
However, please keep an open mind to other interpretations as they exist for a reason. However, this one is more refined to love and obedience while GLaDOS uses this in a general sense for laboratory purposes.
This game always screws with my head and depresses me. I can never finish it, but every time I restart it, just seeing "no, you are boy," drags me back down.
I always get so breathless with wanting the Voice to forgive me and tell me it loves me. I have yet to try disobeying- every time I try, I break down and want the Voice to accept me.
This is a good but Terrible game, i mean yes, its kinda fun but very unsettling and kinda wrong, but you like the wrong too dont you?
I got to the second level by being obediant and never dying, and it took me to a place that slopes up, but then I touched what looked like a coin and the game ended.
My first playthrough, from the moment I heard the voice I hated it and I decided to disobey its every order. In that case I felt that the relationship was really harmful, a hate-hate affair that neither of us seemed able to escape.
Frankly, I was delighted with the colors. The ending confused me, but I personally felt that the screen had been turned on its SIDE, so my perspective had been shifted and I could escape the pit that the voice had dug for me.
My second playthrough, I was surprised when obeying the voice brought me similar rewards to the colors, although in a different format. In the ending, I saw the coin and I felt like an indentured servant buying my way to freedom.
I want to play it again and find out. At the beginning of the game, there is a hidden message. For a split second, in light gray, another voice tells you, "not that, you will control nothing".
This happens right before your character appears. I had to screen cap it to actually read it. Did anyone besides me notice this?
As a submissive, I found this game deeply calming. Rather like when in the Simpsons when the school gets shut down, Lisa finds relief listening to a recording of a teacher saying "Is that gum?
The game is definitely a Rorshach blot or a Dagobah cave , you get out of it what you bring into it. It makes the comment section actually more interesting than the game itself.
The Old Testament is filled with bloody passages of mass slaughter in the five and six digits, and not just of opposing armies but of civilians, women and children and seniors.
At one point, the Israelite army is instructed to kill all the males and old people, and every woman "who had known the touch of a man", but were "allowed" to keep any virgin females for themselves.
Some may consider this offensive, but the stories of those slaughters and many other horrible incidents are all through the book.
And I honestly question the morality of anyone who can argue in favor of such atrocities just because they were ordained by a divine being.
Or is morality universal, in other words murder and rape and genocide are evil no matter what? And if the second is true, what does that say about a deity who would order such things?
It was these questions, among other issues, that led me to leave the conservative Christian faith I was raised in. I had to face the fact that if a human leader had done such things, that human would be lumped with the likes of Hitler and Stalin and Mao.
My final conclusion was that the book had to be wrong, and thus that Christians were following a fiction. In other words, my suspension of disbelief kicked in because of massive, unreconcilable plot holes.
I still agree entirely with Penn Gillette, who says that if you want to make more athiests in this world then we should encourage more people to read the Bible.
I read some of the comments and chose my actions. I found it weird tht I had trouble with the controls now, but I played on. When I first played this game, I felt really connected to the Voice, and, somehow, the Voice telling me that I was still searching for it after disobeying just left me dumbfounded.
I was unable to say anything or move until I fully absorbed the situation. I scared me pretty badly, and I actually almost committed suicide when it told me to not fail, just to spite it.
Some great insights in this game. Only to add this: At a point the message is "Soon we will see each other". When does that happen?
And also, I find the audio reminiscent of the music used in the film A Space Odyssey; it carries a feeling of deep meaning or tense discovery. The website includes other stunning works of art.
A happy, healthy and prosperous to all. I had a bit of fun, playing this. I obeyed the first time. As I AM a girl. I liked being called a good girl, and I never disobeyed.
At the point where the Voice tells me to jump, I felt like the Voice was testing me to see if I trusted it. I was so pleased when it praised me, even though I had to go through that infuriatingly hard bit again.
When the Voice asked if it controlled my mind or body, I said mind. The Voice then told me to beg, which unnerved me, but still made me happy. Which is an odd thing to feel after being told to beg, now that I look back on it.
I never got the message that the Voice was disappointed, and I was so happy until the "do NOT fail" command. If told to not fail at a test or something in real like, I always mess up on purpose, even while I was a kid.
And I never was a contrary child. So I had the urge to die, just because of my habit of being a contrary person.
But I felt so strongly that I wanted no anger from the Voice, I tried my hardest not to fail. I was so happy, almost giddy, from not failing that I sort of disturbed myself.
Immediately as I began I knew that disobeying was out of the question. It destroyed me inside so I had to shut the game off and look for a link of someone who did it successfully.
I know every time I play through it always to seem to be mocking or patronizing me. I was horrified when I realized that. Before the game really even seems to begin, the voice has already told us we are not who we think we are and has decided that we should be something else.
Society does this all the time by forcing us to conform to fit in and meet its standards. We either do what it wants, even if it is self-destructive or harmful, or else it tries to make us feel awful and insecure about ourselves.
If we do what it wants, it tells how good we are and how much it loves us. And drains out our individuality at the same time. We are being held hostage by a set of ideas and rituals that usually have no real benefit to us.
And the voice is the same as society. If you followed it and had faith, in the end you knew the outcome would be good, but your world became colourless and static.
This is the opposite of an healthy BDSM relationship. Also, if you are truly frightened a good Master would be at least slightly worried, not cruelly amused.
For a simple game, this one really messes with you. When I first started playing, the music creeped me out from the get go.
When it asked me my gender, and it told me I was a boy, I was creeped out even more- why would it call me a boy?! Aside from the original fear, I found that I much preferred to obey the voice, unless it was something hard for me to do.
When it told me to commit suicide, or to take the lower path for example, I just went my own way. At the end, when it told me not to fail, I felt an extreme pressure not to.
Overall, this game does tell you a lot about yourself. I think the creature you play might not be able to see or understand the world around him very well.
It depends on the voice to guide it. If you obey, the voice will create a world it can understand. If you disobey, you see that the world becomes less easy to understand.
However, since the voice is cruel and demanding, most people would disobey. But without a guide, the world becomes blurry. The more you disobey in the game, the harder the game gets.
I think this is about authority. Every time you obey life gets more clear and detailed, simpler. I rebel just like the rest of you.
However, I think what the game is saying is you have the choice to rebel against something you KNOW is wrong, and have your life become more difficult.
Or you can do it, no questions asked, and be on your merry way. You are being tested by the voice. He is your master, and he loves you. When you disobey, he sees that you hate him.
He just wants to see that you are his, and you love him as much as he loves you. His intents, as creepy as he seems, are good. But here is what I got out of it.
The first time I played I was angry at the voice for belittling me at the beginning, but determined to prove it wrong especially with the "you will fail" line.
Then as I obeyed the first few orders bc they were logical choices beneficial to me, I realized the world became more clear and the game play became easier or at least felt easier, so I began to trust in the voice and follow.
Than the ending came and I felt driven to "not fail" so that I could fully and finally prove myself to this voice that had led me along the way in hopes that I would somehow find or meet it.
Overall with the title I came away with the idea that love in life is never easy. It may feel belittling at times, it may not make sense at times, but if you sacrifice for it and devote yourself to it, everything around you becomes easier and more clear, and at the end of the day you realize that the trials and hardships you may have felt or faced only made you stronger.
This time I wanted to see what the opposite route was, so I disobeyed every possible thing I could. In this way as the world become more and more colorful, but more and more vague, I felt as if my rebelliousness was a drug.
It lightened up my world in every way possible sure, but at the price of reality. Dangers were hidden, details were hidden, the world felt farcical and far more difficult than it should be.
As derogatory statements like "disgusting" kept being thrown at me, I was just motivated to "use" more and more through my rebellion thus making the world less and less real.
Than with the ending I felt sorrow for hurting the voice despite the continual put downs as it felt like the voice had really been a motivating factor all along trying to help me succeed in life while I was giving in to my desires and pissing away my potential on the drugs of my own rebellion.
Staying with the voice felt like a chance for redemption to right my wrongs, while leaving felt like an underground abyss that would never end.
Regardless of any interpretation, this is an astonishingly deep, thought provoking work for such a short simplistic game format. This game seems based on more of an abusive relationship rather than a religious view.
When I was sixteen, I was raped, and the man who did it would often say things like the game says to the player. If I obeyed, he would say "Good girl" and nothing more.
No compliments, no reward. Perhaps the world becoming blurry and pixelated is a form of "punishment" the game takes on.
Or it could be a new reality that the player has broken into by disobeying, such as leaving the abusive relationship and taking steps to recover from it.
But as for the being "loved" part? From my experience, a relationship such as the one I am describing has no love. The one in power may say that they love the one who is under their control, but there is no love in their actions or words, other than saying the apologetic "I love you" from time to time.
This game may be saying it loves the player so that the protagonist will stay. I mean, why else put up with these crazy orders, if not for love?
I interpret this game as a way of demonstrating just how truly helpless you feel when you are overpowered. The voice tells you your gender, and what choice do you have but to obey?
This game gave me chills. Obey-- All the colors disappear, even the red colored barbs. Things are harder, like traveling the lower path instead of the higher one, and throwing yourself into the barbs.
But then you get praise, and that almost makes up for everything cruel the Voice has commanded you to do.
Maybe the game is both. And how can you draw the line between both? To me the game was perhaps about evaluating your reactions to things. I also know that i hate being told what to do by mostly everyone!
Will you just keep running ahead, trying to escape everything? I dont think its about God unless the voice is the devil, because of how sweetly sinister it is.
I have reviewed what i said about liking the voice, and i retract that statement because of JIGUEST, when i realized that if it is meant to be about God, the voice could be the devil.
Wow, I have conflicting emotions today! Several people think that the Voice is God because it is punishing, controlling, sickened when you disobey, yet loving and forgiving when you DO obey, tells empty promises we see each other soon , and it tells you to do things your instincts tell you to is bad as a test of your obedience.
This is the wrong impression of God. God allows us to act freely and instinctively as long as, in the end, we comprehend our sins and hope to be forgiven.
I would turn this around and say that the voice could also be the devil. It is mocking and taunting, and it somewhat frightens you.
I myself loved the voice very much, however, and found that i was disgusted with myself when i disobeyed. I wanted it to love me, and i loved it back which is NOT how i feel about the devil.
Anyhow, i was almost frightened to do wrong and felt that even when it was best to disobey, i HAD to obey. As for the pixels, i believe they represent distraction, choas, and struggles that comes with disobeying something that has power over you.
It does not in any way effect how i view them, but i do not want people bashing my beliefs if i am respectful to theirs, so please hold all negative religious comments inside.
Played this for the first time and had my mind tied in a knot and beaten against my monitor. My only complaint is the iffy controls.
They distract from the message. I plan to play this game through in the future to find additional insights that I may have missed.
I noticed that thee are a lot of personal or pedagogical responses even some metaphysical , but I was wondering if it could be more.
Instead of merely a close relationship, I thought it could also be political. It could perhaps be like: I thought it to be like a greater being, something less than a god yet still alike a deity, with a powerful love.
It seemed to want to be loving butt have a temperament almost childlike in ways. I love this game c:. This is clearly anything but a poem.
It teaches the life of a slave and what you must do in life, if you want to avoid those bad moments in life and possibly even get free and evade the grasp of the "voice".
And by the way, it kind of tests your personality, whether or not you go to the cave or the mountain. I got both the endings and here is what the game reminds me of.
I think the voice is symbolized as god as well. No matter what ending you get the voice still loves you, and wants you to love him back.
In the cave ending, if you pick leave when the voice asks you if you will stay or leave, the voice says "I beg you to stay".
But then again Jen made a good point and there is a possibility that the voice is a combination of god and the devil.
This game struck me as creepy. My impressions during my playthrough are broken down into general topics below.
Apologies for the length. Who is this creep and why is he I interpreted the Voice as being male denying my gender? And what kind of person would do the latter, if not someone abusive?
But people can be abusive for different reasons: So I concluded that the Voice was malicious - some abusive partner or "master" self-styled or appointed.
I looked at the character I was controlling. This was amplified as soon as the Voice started calling me "ugly" and "disgusting". In virtually any other game, this avatar would be cute, maybe even cuddly.
Here, it felt damning and dehumanising. Unsurprisingly, I disobeyed the Voice. When the colours started appearing, I thought, "This looks promising.
When asked by the Voice if he owned my body or my mind, I wanted a way to answer "neither", but ended up selecting "body" At the end, I chose to "go" leave.
This is been out there for about 3 years now, but I just want to ad this: This voice has total control over the world around you, yet you can choose to obey or disobey it, but, is the choice really yours?
When I was playing this on Kongregate someone in the comments in that game found a glitch. Here is their post: In the part where he says dont touch the statue, then you fall down that large row of spikes, touch the next statue and then walk left into the spikes, you will go through the wall and then you can find out what he says: Draw your on concussions.
Conform to my expectations, or I will hate you and bring you harm. Or, conform, and I will treat you with condescension and scorn anyway.
Your identity, your very sense of being, is of less importance to me than what I want you to be. And when you finally try to break free of me, I will resort to tears and emotional sabotage.
To me, Loved resonates with me and not exactly in a good way. The narrator acted and sounded just like my mother had.
The first time, I did everything the voice told me to, even down to the suicidal crap. I had to step away for a minute to reorient myself and clear my head.
Honestly though, the denial of the basic fact of my gender was the first clue and I should have figured it out from there, but either way Not that I regret playing it, but still.
A warning would be great This game is certainly great for introspection. When the voice tells me to throw myself into the barbs, all I think is "make me".
As I disobeyed more and the area around me became more distorted, I saw it more as the game punishing me for disobeying. It was like a trail of decay or distortion that followed me.
By the end of the game I decided it was about an abusive relationship. The more you disobey, the worse things get. The harder they make it to escape and continue.
Leaving was the most sensible option. When I played this game, whenever I "disappointed" the Voice I shook horribly and winced.
I just got this horrible urge to obey everything it said, no matter what, and whenever I did the opposite I felt extraordinarily guilty. It was creepy, but I loved it.
Unfortunately I find this game almost impossible to play. By the time I got to the "Do not fail. Everyone keeps talking about the voice Man, my heart was pounding through out this whole game.
The first play through I obeyed all the commands and i got stressed out when i failed or died. The second time around I just smiled every time I disobeyed and the voice told me I was disappointing.
What the hell does that even mean? I feel like it should be the other way around. Now this was an interesting game. They want you to be completely subservient to them.
I thought some of the interpretations I read were really interesting, particularly the ones on religion. The phrases the omnipresent voice uses are all very much what one might expect from a dominant with a submissive partner.
Being ordered to challenge yourself the lower path or do something you know will hurt but not do lasting harm throwing yourself in a pit of barbs and having to do a challenging segment over again , belittlement for failure Even little things like the terminology - most games would call the barbs "spikes," while barbs can be found on many corporal punishment implements.
The aesthetics are similar in some ways: I am horrible at these games, but I loved "Loved". Usually, I play as the opposite sex so.
I really wanted it to love me. The more demanding it became the more I wanted to please it. I actually felt comforted when it said "beg for me", or "I always loved you".
No god is that petty and desperate. I mean, what would be the point of an omnipotent being one who sustains all life thru pure thought who torments a single creature?
The unbelievable lag just kills this game. And the multicolored pixellation effect, which is either part of the "breakdown ambiance," or just plain buggy, is unplayable at best.
I stuck with it for much longer than I should have, given these limitations, but after countless false starts and blind jumps onto invisible platforms I had to throw in the towel.
Properly coded and bug free, this might have come off as profound and glib, rather than a prolonged glitch. Leave a comment [ top of page ].
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Free online and mobile games. Games you might also love to play. Description Comments Make a choice; disobey or not. I played both ways and was disturbed both times.
But I felt stronger when I disobeyed. I got a few different endings. It gets a lot harder near the end if you make a habit of not listening to the voice.
A good "replay" button would suffice. Someone mentioned that it should have a replay button. I took three different approaches to the game 1 Always disobey.
I was wondering - what is it about the voice that left such a strong impact? I almost forgot to add, if you follow the obedient all the way to the end, is there a difference if you skip the coin?
By no means am I saying you cannot share your viewpoint, whatever it may be. Thank you for sharing your interpretations. My reaction with spoiler tags to be on the safe side The first time I played it through, I obeyed all the commands, and found I had this really strong desire to obey and to feel validated by the voice.
Disobyed, obeyed, never died, woman, man On the other hand, I also considered it representing an abusive relationship. If it is about religion, god certainly comes across as a very mean individual.
I rather liked it. So thanks for sharing it! I loved this game. Here is my perspective: Even here you search for me. I take part of my previous statement back.
Well, noticeable things and interpretations. I believe that the games has more secrets to be discovered: Did you notice that Press the Control key, it will tell you "You are wrong".
Actually, my other interpretation was that the voice was your self-doubt. I suppose Im alone in this opinion. For some reason this game reminds me of the ending of the Portal 2 trailer.
Does that mean anything? The simplest works of art often spur the most interpretation. Personally, I tried several different combinations, obeying all commands, obeying some commands, disobeying, as well as the different answers to the questions.
Dora - Thank you! As for this game, another possible interpretation: Preconceptions rule the day, apparently.
I really enjoyed this game. Basically, this creepy little thing talked to my subconscious. But I never thought to -- or wanted to -- interpret it.
My first impression, which might not be safe for all ages: I guess I should start playing to draw my own conclusion, now.
Stopped at the midle this game is boring Everyone plays for fun, you want hard life lessons? Could it not be more general, about the choices we make throughout our lives?
Dora, Please site where Alexander Ocias claimed he wanted to make this "confrontational". Did you read the review? One of my takes on it; This entire thing could just as easily be taken in a religious context.
Love this sort of game, gets you thinking. No complete analysis, just a couple of thoughts: Actually on the beginning screen, When you click and it says "Not that, you will control nothing.
Adding my own two cents on this unique and incredible game. Did the author remove it? Just played "loved" for my second playthrough and i accidentally found an easter egg.
Ooooh, this game gave me the shivers. A couple of interpretations that have been touched on briefly or not at all. This game is one of the best portrayal of the most evil thing possible to exist on the multiverse: I thought it was a really creepy, but strangly beautiful game.
Overall, I loved this game, gave it 5 stars, as it really gave me an insight into my own mind. I loved Loved - not for anything it "meant" but what it revealed to me about myself.
For some strange reason, this game taught me a lot about myself. Has anyone found a secret passage at the end, before the final jump? Released online on 14 June onto various game hosting websites, it has garnered sizeable praise and scrutiny since its release, with critics finding the game to be thought-provoking while having poor controls.
A narrator first asks players, "are you a man, or a woman? Similarly, players who select "woman" are called a "boy".
Players are sometimes, but not always, congratulated when following these instructions, while disobeying the narrator results in a barrage of insults.
Loved was built over the course of about half a year, transforming from the exploration genre to a mining- and building-based adventure game before settling on the platform genre.
Ocias worked on the game intermittently in his spare time, using his "bit of self-taught programming knowledge"  to code it. Although no libraries were used during development, Ocias expressed that he wished that he had during the end of production.
Research was taken into achieving "certain little fiddly things," Ocias explained, such as generating the text elements and instructing Flash to read his tile maps.
According to Ocias, the main themes of Loved were of dominance and power, since to provide a fuller answer would "defy the point of the game".
The confrontational aspect of the game was motivated by two aspects:He just did and she wants their date to be totally perfect. I wanted the praise, just not for being a mindless drone. Sing the song of an under sea siren in this fun and golden lion casino avis mermaid fantasy dress up. Everyone plays for fun, you want hard life lessons? When I finally clicked the gender I identified as, male, it told loved game, "No. Princesses As Gorgeous Bridesmaids. Winter is here and, along with plenty of hot cocoa, these princesses are celebrating j2 league season with a few cozy and cute besplatne igrice. Animal abuse is one of the things that came to mind. Princess Casino com bonuskoodi is getting ready to bigbetworld bonus on a date with a charming prince from the shore. Same goes for other interpretations, I guess.